Part 3: Optional Rules –
There are several optional rules which you can play if you wish. They have no effect on your score but they can make the game play more fun or challenging.
When creating your founder in CAS, choose one of the founder’s 5 traits to become the ‘family trait’ for your legacy family. There after, every sim born to the legacy family must possess this trait by the time they reach young adulthood. If they do not inherit it at birth, you must choose that trait the moment you are given the option to. The remaining traits still must be rolled for.
Whatever gender your founder was, this must be the gender of every heir. Meaning if you started with a female founder, only female children may become the heir to bring in the next generation. Children of the other gender are still counted as part of the family bloodline and may still earn the family points, they simply may not bring in the next generation.
A male dominant family is called a Patriarchy, a female dominant family is a Matriarchy.
A popular practice is to write a story for your Legacy family and upload it in chapters. If you feel the creative energy, why not try uploading your own story? There is no in-game bonus for doing this, but the addition to the community is always welcome!
Optional rules are taken from Pinstar’s post.
Part 4: Variations –
There are also a huge number of variations you can play, I have listed as many as I have seen below plus a few already suggested by friends. If anyone knows of any I have missed please comment and I will add them!!
- Alphabetacy – Your founder has a name starting with A then for the names of all sims born from then on you work your way through the alphabet. To make it a little more difficult, it can also be played that your founder or heir has to reproduce with a sim with a name beginning with the following letter of the alphabet. E.g. A (your founder) must have a baby with B (a random sim) to make C (your legacy’s first child)
- Vampire – Identical to the regular challenge but played with vampires!
- Uglacies – There are two ways to do this. One: Take a randomly generated sim as your founder and make them reproduce with the worst-looking townies you can find make your family as ugly as possible by the 10th generation. Two: Make the ugliest/weirdest looking possible sim as your founder and try to ‘breed out’ the ugly by the 10th generation (Although from what I have seen it often happens before then. This also works better and takes longer if you have CAS slider mods so you can make a more extreme looking sim.)
- Landlubbers – Your legacy must live off the land – this means no jobs allowed, full or part-time. Your whole family from generation 1 to generation 10 must survive by searching for and gathering rocks, gems, seeds, fish, food, and insects. Your Sims must sell the things they find/gather/harvest for cash to pay for all living expenses. You can use the collection helper reward and the harvester from Ambitions. You must get all gems cut, all metals smelted and analyse all space rocks. Obviously your sims won’t be able to complete any job related life time wishes so make sure they don’t choose a wish they can’t complete!! (This variation is based on the separate landlubbers challenge)
- Ghost Legacy – Start of with a normal founder and make her reproduce with a ghost. All heirs must be ghosts. You can decide if you want to make it ghost only legacy after the first generation (ghosts reproducing with ghosts) or you can keep humans involved throughout. With one human sim and one ghost sim you have a 50/50 chance of the baby being a ghost. If you wanted to make it more difficult you could limit yourself to a specific colour of ghost.
Now Some suggestions from my friends –
I always move my heir to an empty property with whatever simoleons they have at that time.. Its like beginning the challenge every generation
I would limit the number of times the generation can get pregnant to one. Unless something happens to that next generation before the previous generation gets to the point they can’t have children.
Of course you can put any combination of variations together to make it fun for you to play! The rules are just a guideline to give you an idea of how to play if you like to play like that! If you think of any new variations please comment and I will add them onto the list!